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Gold Medal Software - Volume 5 (Gold Medal) (1995).iso
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dmvoid.arj
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VOIDSHIP.TXT
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Text File
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1994-11-07
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4KB
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95 lines
================================================================
Title : VOIDSHIP
Filename : VOIDSHIP.WAD
Author : Kevin McGrail (HevKev)
Email Address : CompuServe ID# 74107,1254
: 74107.1254@compuserve.com
Misc. Author Info : Iconoclastic but Gregarious
Description : In the ruins of Deimos base, the mop-up
crew found plans for a ship that will
cross the void between the galaxies. This
ship will enable the Hell-Spawn to spread
their evil across the entire universe! The
engineers at UAC have been able to beef up
a teleporter enough to send ONE marine into
the ship, which is currently cruising the
local galactic cluster. They can't bring him
back, but it is believed there is an exit
teleporter on the ship. Your mission is to
neutralize (with extreme prejudice) the
crew and get out alive.
Additional Credits to : ID, of course, keep it up guys
Raphael Quintet and Brendon Wyber for DEU
Colin Reed for BSP
Jens Hykkelbjerg for RMB
Bill Neisius for DMGRAPH
Matt Fell for the "unofficial" DOOM specs
Tom Neff for DESIGN11.FAQ
Jim Flynn for his LNDFS.txt
Hank Leukart and his "Official" DOOM faq
Dr. Sleep, David and Kathy Bruni, Graymatter,
Patrix, Stormin Norm, and the rest of the
bunch at the Compuserve Gamer's FORUM
(you too, Morgana!) Without their help, I'd
NEVER have finished the #$@%& thing <BG>!
Last, but not least Leo Martin Lim, the
creator of UAC_DEAD.WAD. His starry sky is
what started me thinking of voidship.wad
================================================================
* Play Information *
Episode and Level # : E2M2
Single Player : Yes
Cooperative 2-4 Player : Yes
Deathmatch 2-4 Player : Yes, but I think it's a little too complicated
and linear for good DEATHMATCH play. You folks
try it and tell me!
Difficulty Settings : Yes
New Sounds : No
New Graphics : Yes
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Doom Edit Utility (DEUGCC 5.21)
DMGRAPH graphics importer/extractor
BSP 1.2x Nodes Builder
RMB Reject Map Builder
Known Bugs : Well, I'm pretty familiar with Mr. Bunny,
but I can't really say I know him.
* Copyright / Permissions *
Authors MAY use this level as a base to build additional
levels. WARNING: This is a complicated WAD, with a lot of 'tweaking'
to make it run right. My reject options file for RMB is about 8K of
blocks, blinds, etc. When you change ANYTHING in this WAD, the results
are unpredictable. Be forewarned! (Also, please change the name if you
change the wad.)
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact.
* Where to get this WAD *
FTP sites:
BBS numbers:
Other: Compuserve Gamers Forum (Action Game AIDS Library)